In a YouTube video I recently watched,
the creator spoke of how it had been so long since she’d ‘logged out’ of
anything. This is an interesting idea, but it becomes even more meta when we
consider this video was a vlog – a word presumably derived from the combining
of the words video and log – and as such was a snapshot of the content
creator’s life at that moment.
There is something of an ironic
postmodernist element to broadcasting online
the phenomenon of existing offline.
Laurence Scott writes in ‘The
Four-Dimensional Human’ about the internet existing within a new dimension
– the fourth, amazingly – and how
human beings are continuing to occupy ever more space within this new frontier.
It’s from this angle that the vlogger’s perspective becomes understandable; it
is weird to ‘log out’ when part of ourselves occupies the 4D world.
Of course, we cannot be plugged in all
the time. At some point there is sleep and showering and lunches that require
us to be present in the physical realm. In the days when the internet flowed
through telephone wires concepts of the digital world such as Tron or fantasy tropes such as The Lion, the Witch and the Wardrobe
offered reasonable parallels to the physical disconnect between ourselves and
the online space.
Today such ‘doorways’ do not seem to exist, and the internet in the
form of Wi-Fi surrounds us constantly. Maps to the digital Pangea exist as
phones in our pockets; the skull and grey matter need not be the cage of a
stray thought. It is easy, therefore, to believe we are as much an online
entity as we are an offline entity.
However, unlike the words video and
log, we cannot combine with our online selves, no matter how similar we believe
them to be, as there still exists a sacred disconnect between our physical 3D bodies
and the 4D space. When we click that almost defunct ‘log off’ button, we remind
ourselves of the doorway we must step through each time we wish to enter the
virtual world, a doorway you might think vanished through frequency of use and
ease of access.
The nature of the online space is
inherently self-centred. That’s not necessarily a problem, as it makes the
scale of the internet more manageable and the content available tuned better to
us. However, it also engrains a belief that our logging off creates some sort
of irrevocable void in the social media streams of our online companions. This
sense of self and self-importance is not helped by the extension of account
names and passwords to almost every service on the web, which in turn cultivates
a sense of ownership.
The feeling of absenteeism when
logging off not only speaks to the self-centeredness of our online systems; it
speaks volumes when considering how little is perceived to be of import in the
real world. I find myself thinking of the notable disconnect between finance
and the ‘real’ economy, but that’s not for debate here.
Because it is our 3D selves logging
off, and because we cannot truly be one with our 4D variant, we are inclined to
feel the world is cut off from us. Of course it is really we who are cut off
from that world - the online one -
whilst the 3D world and ourselves remain in the same state as we were moments
before clicking that ‘log off’ button. My question is what is our 4D self when
three of those dimensions have decided to depart for a while?
A word that has fallen out of fashion
on the web is avatar. In the earliest days of online communication, it was not
irregular for one to be represented by an avatar – some sort of digital icon
that could be used to uniquely represent you. This avatar’s design was limited
by the coding of whatever site the avatar was being built on. Still, a sense of
self must have made its way into the pixelated figure.
Since the days of the avatar this blurring
of lines has become a tearing of pages; the online world functions and
encourages us, not avatars, to
populate it. Facebook and Twitter are no longer tools for fun or back-up
communication; they are a crucial part of our social identity, which very much
extends into the ‘real’, physical world.
To be branded as weird for not having
Facebook is as much a statement of one’s social ineptitude as it is one’s technological.
‘Logging off’ is even worst; it is to choose to abandon the 4D self, rather
than to merely not have 4D replica to begin with. In the days of the avatar
this was not an issue, as the avatar was merely a token of you in the online
space, with limitations in coding restricting how accurately the avatar could
represent the ‘real’ self. When it is ourselves
occupying the 4D world abandonment – or logging off – might be considered some
kind of self-lobotomy.
The sacred disconnect between the 3D
body and the 4D entity is gone. The internet has invented a soul for each of
us. The mobile phone has become a vital organ of the human body – is it not a
component of you that you carry wherever you go, that is never shut off, that
you would hate to lose? As Baudrillard writes, “From a classical (even cybernetic) perspective, technology is an
extension of the body.” The only flaw in this argument might be the
disposable nature of a mobile phone (and technology) when an upgrade is readily
available.
But this flaw adds credence to the 4D
self being representative of the 21st century soul, for no matter
what phone or computer or tablet you own, those accounts and passwords that
grant ownership will still be used to access your Facebook page, your Twitter
feed, your 4D self. This self does not leave you in part because of the
permanency of data online, but in part because of the social requirement to carry
it with you.
Is there a weight to this soul? An
argument for ‘logging off’ might be to seek relief from carrying it around
constantly. But I think this is unlikely. Firstly, it leads us into dark,
Faustian parallels that I think are unjustified. Secondly, this idea suffers
from the same lack of understand that a film such as Tron, in hindsight, is guilty of.
The internet is not really a new
frontier, but a product of human creation. This creation continues; indeed, the
internet might represent the single largest infrastructure project ever
undertaken by man. To treat the 4D soul as something that, over time, may
become malign, is to forget that the image we craft of ourselves online is as
much the image we craft of ourselves in the mirror every day. The reason
avatars were effective, but ultimately unsatisfying, is they could not be truly
representative, and added to the belief that the internet was an alien world,
which it is not.
Like we might withdraw from the world
after a day at work or a party, so too might we withdraw from the online space.
In recent years, so called down time
has revolved around going online, but
as the internet evolves and the presence and importance of the 4D self develops
into something that is not alien but in many aspects human, ‘logging off’ might
become some sort of paradoxical respite from the noise and traffic of the 4D world.
Stepping back from the 4D space need
not be rejection of the fourth dimension, but instead an opportunity to check
in with the other three dimensions that are just as valuable to the soul. The
4D soul is, after all, simply a projection of ourselves in the 4D space. It has
always existed, but where the physical world and our physical selves make the
soul hard to see, the online world and our physical selves contrast, and the
soul appears.
As such, to ‘log off’ is not to
abandon the 4D soul, but to merely consider the entity of self within its other
dimensions.
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